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Old Feb 19, 2007, 08:33 PM // 20:33   #41
Lion's Arch Merchant
 
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Let's change that to ->

--------------------------------
PvP titles should all be character based.

The titles are there for those players that want, not need, to have something to do in the game once they've finished all missions and bonuses. PvP should be about your characters and their interaction with players, hence the classification PvP - Player vs Player.

If you just want instant gratification with no investment and sense of accomplishment find another game to play.

Total laziness is not the answer!
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For some of the PvE titles, there are no different than PvP prestige titles. Not all PvE titles should be account based and definitely, the PvE outpost/skill unlock suggestion should definitely not be account based. If you are arguing to keep PvE titles to be solely character based, are you also arguing that PvP titles be changed to character based too? If you are against account wide titles entirely, that's one thing.
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Old Feb 19, 2007, 08:54 PM // 20:54   #42
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I'd rather see more and more non-linear progress through missions, or else the option to do 1 mission multiple times to progress instead of several different missions. or something else. It's a shame that we play with a lvl 20 cap most of the time, yet my guildmates/allies still have trouble getting groups going with each other because everyone's chars are at different points in the story. There is no enemy/equipment inflation to worry about, so for most places there isn't a good gameplay reason to prevent all lvl 20+ players from gaming with each other. It's mostly there because the story is primarily told through missions.

My suggestion: unlocked outposts are only accessible by "ascended" (weh no su, Hunted!) characters on an account. The one exception is the final "boss" mission of the campaign, which you cannot enter without doing all the foreigner (post-noob-island) missions. But at least now you can do them in any order and with your friends if you like, and anyone whose been through the game before should already know the story flow.

For titles: wisdom/treasure are pretty stupid as character-based because people already send all of their keys/rares from other chars to a single char just for the title. Skill hunter means capping a ton of skills that are completely useless to said character, which is silly. Let me see a player's prowess in mastering skills from all classes on an appropriate primary, not for wasting skill points. Cartographer I also vote as silly because no-one is going to get that more than once, the notion of "re-exploring" is rediculous, and I'm all for an account-wide fog removal even if outposts aren't unlocked in this way. Some have good reasons to stay character based, survivor is obvious, legendary defender of ascalon, the protector titles (since playing these missions is different with different primaries), KoaBD because it already counts account and character-specific titles appropriately.

Last edited by FoxBat; Feb 19, 2007 at 09:11 PM // 21:11..
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Old Feb 19, 2007, 10:42 PM // 22:42   #43
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Just make it possible to fight/run to any outpost but only be able to do the missions/quests if you have completed the prerequisite missions/quests. Nightfall has mostly done that but it could do more.
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Old Feb 19, 2007, 10:50 PM // 22:50   #44
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Quote:
Originally Posted by Syntonic
For some of the PvE titles, there are no different than PvP prestige titles. Not all PvE titles should be account based and definitely, the PvE outpost/skill unlock suggestion should definitely not be account based. If you are arguing to keep PvE titles to be solely character based, are you also arguing that PvP titles be changed to character based too? If you are against account wide titles entirely, that's one thing.
I would argue that PvP titles not be so much as character based but more slot based.

Meaning that when you reroll your PvP character, you can keep all PvP titles that slot has acquired for PvP.

Yes, I could definitely support the elimination of account linking of all titles and have each title either character or slot based.

Last edited by Dougal Kronik; Feb 19, 2007 at 10:56 PM // 22:56..
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Old Feb 19, 2007, 11:00 PM // 23:00   #45
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I say FREAKIN MINI BEATLES FOR ALL RAWR!

/end rant
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Old Feb 19, 2007, 11:06 PM // 23:06   #46
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Quote:
Originally Posted by Dougal Kronik
I would argue that PvP titles not be so much as character based but more slot based.

Meaning that when you reroll your PvP character, you can keep all PvP titles that slot has acquired for PvP.

Yes, I could definitely support the elimination of account linking of all titles and have each title either character or slot based.
IMO, profession based, rather than slot based, would probably be better. Yes, you're a rank 9 warrior. So? If you never played monk in HA, you'll probably suck. Slot based wouldn't really mean anything but profession based would.
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Old Feb 19, 2007, 11:10 PM // 23:10   #47
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Quote:
Originally Posted by Jongo River
Damn right - except for the endgame items, which should require total mission completion. Other than that, what's your problem? There's a heck of a lot still to do in GW once you've finished a campaign. Why should you have to grind through familiar missions/quests all over again? This is a game, it isn't life - there shouldn't be that much repetitive toil, just to experience a different class.
Couldn't have said it better myself.

And for me it has nothing to do with farming...farming is boring and tedious too. It would be nice if a friend needed help in GoM, and they needed a (insert profession here) if I could say "Sure be right there as opposed to Sorry have only gotten my ranger that far"

I think it would really open up the gameplay for alot of people...and *gasp* might even bring back a bit of the dying PUG that everyone sooooo complains about. Think new campaign districts full of only NEW professions..

Last edited by Tempy; Feb 19, 2007 at 11:22 PM // 23:22..
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Old Feb 19, 2007, 11:13 PM // 23:13   #48
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Quote:
Originally Posted by Edge Martinez
I don't mind the repetitiveness of the campaigns. Prophecies was shiny and new, so I finished with all the toons. Factions I finished with a prophecies toon, and just decided I liked Prophecies better, so when my two Nightfall toons hit Kaineng Center, I went and finished Proohecies. Nightfall is loads of fun, and a bit more challenging. So far I'm done with my Paragon, and almost done with my Ele and War. I probably won't finish it with all of them.

The only thing I hate about Nightfalls, and Factions for that matter, is the farming for points. Like... 'Ok, stop saving the world for a second and go kill things until you're a general', or 'Ok, go save Fort Aspenwood until you've kissed enough butt to make friends.' When I say I hate this, I REALLY HATE THIS.

Prophecies had them both beat with the non-stop storyline.
I really hate the repetition of it though especially if you are doing it with more than 2 chars say 4 to 6.I would prefer to skip most of the missions if I just want to cap a few skills and possibly the end game content.Factions and Nightfall is nothing like Prophecies as you can skip missions.
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Old Feb 20, 2007, 03:27 AM // 03:27   #49
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Quote:
Originally Posted by Lucia
I see that the majority does not share my opinion. Basically what made me decide to stick to one character was when I considered playing a mesmer in Domain of Anguish. I have a Canthan mesmer, and in order to play DoA with her, I'd have to cap the elite skill in the bar from Tyria, and complete Nightfall with her, and all just to play at one outpost with a mesmer. I dunno, but it seems that these demands are quite heavy when all I want to do is enjoy playing one aspect of the game with a mesmer. I'm sure others have had a similar experience as well.
Unless you used to use cheat in some other offline games, this kind of stuff is mandatory. I can't think of any game that will let you create a new character (or start a new game with a new user profile) and then jump right straight to anywhere in the game freely.

Even in some other MMORPGs, you may be able to go anywhere you want, but your level (which would be very low because it's a new character) would still prevent you from doing whatever you want at the place anyway.

All in all, unless you're talking about PvP (in GW), there's no such thing as making a character and do what you want immediately (unless you want to do tutorial).
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Old Feb 20, 2007, 04:21 AM // 04:21   #50
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I still say the Wisdom and Treasure Hunter titles should be account-wide, especially since they affect salvaging and are likely an account-wide effort anyway...
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Old Feb 20, 2007, 04:35 AM // 04:35   #51
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Personally, I think going from start to finish with each character improves the replayability factor.
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Old Feb 20, 2007, 04:35 AM // 04:35   #52
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Well IMHO titles should be account wide. it is about how much the person has played and time spent in the game. not how much you can grind 2, 3, or more chars for the titles. it is about the players accomplishments not the chars. you display a title and know one knows if you did it with that char or not. and it does not matter.

so make them account wide. At the very least the ones the do not effect the game. I earned it not the char.
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Old Feb 20, 2007, 04:48 AM // 04:48   #53
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How is the outpost/city thing even a remotly sane idea? Are there any other games that do this?

Oh I want to make a new character but because my old character did this I shouldn't have to work at it....

That's like saying just because Johnny the Warrior killed the dragon and got to the cool town of Leetsville, his brother Jack the Ranger should get to come there without doing any work.

Johnny can tell Jack all about it, even go back and visit his brother, maybe even show him the way, but just because Johnny's been there doesn't mean that Jack should be able to just go where Johnny's been.

In short, it makes no sense whatsoever for two seperate character in an RP sense to be able to have the same areas unlocked, and PvE does = RP character. The new character is someone who is around at the start of the events of the campaign, in prophecies it is someone from Ascalon who is witnessing the searing for example, they don't have any idea about Abaddon's Mouth in the Ring of Fire.

Jack should get off his arse and do the work Johnny did too.
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Old Feb 20, 2007, 05:09 AM // 05:09   #54
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Quote:
Originally Posted by Durik Lakmor
That's like saying just because Johnny the Warrior killed the dragon and got to the cool town of Leetsville, his brother Jack the Ranger should get to come there without doing any work.

Johnny can tell Jack all about it, even go back and visit his brother, maybe even show him the way, but just because Johnny's been there doesn't mean that Jack should be able to just go where Johnny's been.

Jack should get off his arse and do the work Johnny did too.
Johnny already killed the dragon

I drove to a restaurant. My passenger just sat there and enjoyed the radio. (if you get what I'm trying to say)
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Old Feb 20, 2007, 05:11 AM // 05:11   #55
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Quote:
Originally Posted by Durik Lakmor
...Johnny and Jack story...
Little did Johnny realize that both him and Jack were the same person!

[dramatic music]Duh duh duhhhhhh...........[/dramatic music]





Otherwise, there's a lot of 'splainin to do with the shared storage and similar unlocked skills....
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Old Feb 20, 2007, 05:16 AM // 05:16   #56
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ok no........but heres something that might work for the map

A guy named "The Map Maker" and you show the guy your full map and go to the other char and buy the map for 1k,and u cannot get any titles from any maps if u buy them. Works just like festivel hats.
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Old Feb 20, 2007, 05:42 AM // 05:42   #57
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My only beef with having 9 characters: getting 100% primary profession skill unlocks (and having 30+ skillpoints available to roll anything for PvP). Soooo much money has been dumped into my characters...
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Old Feb 20, 2007, 05:46 AM // 05:46   #58
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They very strongly only want you to play a couple characters.

The limit of 4 character slots (out of 6 - compare Diablo 2's 10 slots for 5/7 classes per unlimited accounts. We're getting less content and more flash as time goes on in games.) was a huge "Thou shalt not learn 2 play" barrier. In Prophecies, it isn't even a huge deal to beat the game. Run to the desert, spend the 2 to 4 hours there clearing the missions, and bling bling you can finally collect your elites and make some real builds.

The scale of (4+2*X)*X (where X is the number of campaigns) times beating a game is not cool. That's 30 times you have to beat the game to be able to party with your guild with any class anywhere.

If the game is expanded like it has been, you'd have to beat the game 160 times by the time campaign 8 comes out.

Outposts being unlocked should have been in by the second game.

I'm not going to burn 360-600 hours of my life grinding through outposts. It's not worth it. This isn't supposed to be the game I'm playing. A game with "alts" and a "main" character.

Yet, here we are.

I guess I can see why there are people who like this sort of thing, considering the number of people I've heard use the term "tank" in the game to a non-monk/ritualist character? Tankity tank tank. Treads and a canon and an anti-infantry machine gun. Pew pew pew.

Quote:
Originally Posted by Some peoples
Are there any other games that do this?
Only the good ones.

In the Advance Wars series, there are missions where you can select from multiple commanding officers.

I could come up with others, but this is really a non-sequitur folks. What fits for some games does not for others.

The leveling system is just an asinine throwback that is completely out of whack with the game - Arena.net has been accused that it's in the game only to make new (trial) customers think maybe it's an EXP fest like WoW or other RPGs. And it's pretty much true.

A item unlock system for PvE would have been nice, back when desirable perfect mods on perfect items were impossible without insane grind. Let's all complain about the /bonus items. Because those people didn't "earn" their items. Yep yep, my Canthan Targe suuuure is overpowered, by golly. Take it away, plz.

It's not feasible to make a team of PvP-ready PvE guys without a massive investment.

The lack of insignia slots on old armor didn't help those of us who bought sets before Factions introduced better modifications. How am I supposed to get +health on my Tormentor's? That's right, PvP slot. Hooray.

Guys, I submit that maybe letting old things go might be better in the long run.

Maybe we should dump the reliance on gasoline, while we're at it. Generating kinetic motion through explosions is kind of silly, as is tying our energy source to one specific material (hydrogen included, worst conversion of energy ever.)

Edited to note:

We've talked about this before. The unlock outposts thing should only be available to a character that has beaten one of the campaigns.

Last edited by BryanM; Feb 20, 2007 at 06:08 AM // 06:08..
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Old Feb 20, 2007, 06:04 AM // 06:04   #59
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I don't agree that all titles should be account wide but some of them definitly should be. Like someone already said, its annoying having to transfer items to another character just to id them.
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Old Feb 20, 2007, 06:14 AM // 06:14   #60
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Okay everyone seems to be hung up on the NEW chara/Low Level Charas...I am not talking about them personally...I want my 20 month old chara with 3million exp to be able to help at anytime...not to have to grind to be able to get there and help.

So put some requirements on the opening...not just as the first chara opens it up, but asceded and lvl 20...yes there are still ways to rush through that, but hell...make an age requirement then.

And this RP arguement is BS...Less than 3% of the community actually RP's. And no one has said you have to use the unlocked area...you want to grind through, oh excuse me, develop your character through the storyline...then fine....but there should be an option for those of us that can use the story line we have played through already once, twice...fifteen times to not have to.
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